arbvp1 - OpenGL vertex profile for multi-vendor ARB_vertex_program extension arbvp1 This OpenGL profile corresponds to the per-vertex functionality introduced by GeForce3. This profile is supported by any OpenGL implementation that conformantly implements ARB_vertex_program. The compiler output for this profile conforms to the assembly format defined by ARB_vertex_program. Data-dependent loops are not allowed; all loops must be unrollable. Conditional expressions are supported without branching so both conditions must be evaluated. Relative indexing of uniform arrays is supported; but texture accesses are not supported. Requires OpenGL support for the multi-vendor ARB_vertex_program extension. These extensions were introduced by GeForce3 and Quadro DCC GPUs. ATI GPUs also support this extension.

OpenGL Extension Specifications
http://www.opengl.org/registry/specs/ARB/vertex_program.txt Number of temporaries to use, 32 by default. Maximum allowable (static) instructions. Maximum allowable local parameters. Maximum allowable address registers. Boolean to enable position invariance. to-be-written

VARYING INPUT SEMANTICS
to-be-written

UNIFORM INPUT SEMANTICS
to-be-written

OUTPUT SEMANTICS
to-be-written to-be-written arbfp1