> # NAME

> cgD3D11RegisterStates - registers graphics pass states for CgFX files

> # SYNOPSIS

>       #include <Cg/cgD3D11.h>

>       void cgD3D11RegisterStates( CGcontext context );

> # PARAMETERS

> context

>   The context in which to register the states.

> # RETURN VALUES

> None.

> # DESCRIPTION

> cgD3D11RegisterStates registers a set of states for passes in techniques in CgFX effect files. These states correspond to the set of D3D states that is relevant and/or useful to be set in passes in effect files. See the Cg User's Guide for complete documentation of the states that are made available after calling cgD3D11RegisterStates.

> # EXAMPLES

>       // register D3D11 states for this context

>       CGcontext context = cgCreateContext();
>       cgD3D11RegisterStates(context);

> # ERRORS

> CG_INVALID_CONTEXT_HANDLE_ERROR is generated if context is not a valid context.

> # HISTORY

> cgD3D11RegisterStates was introduced in Cg 3.0.

> Starting with Cg 3.0, cgD3D11RegisterStates calls cgSetStateLatestProfile for program states it creates and registers the latest profile returned by cgD3D11GetLatestVertexProfile, cgD3D11GetLatestGeometryProfile or cgD3D11GetLatestPixelProfile for the appropriate program domain.

> # SEE ALSO

> cgCreateState, cgSetStateLatestProfile, cgSetPassState, cgResetPassState, cgCallStateValidateCallback, cgGLRegisterStates, cgD3D9RegisterStates