> # NAME

> arbvp1 - OpenGL vertex profile for multi-vendor ARB_vertex_program extension

> # SYNOPSIS

>       arbvp1

> # DESCRIPTION

> This OpenGL profile corresponds to the per-vertex functionality introduced by GeForce3. This profile is supported by any OpenGL implementation that conformantly implements ARB_vertex_program.

> The compiler output for this profile conforms to the assembly format defined by ARB_vertex_program.

> Data-dependent loops are not allowed; all loops must be unrollable.

> Conditional expressions are supported without branching so both conditions must be evaluated.

> Relative indexing of uniform arrays is supported; but texture accesses are not supported.

> # 3D API DEPENDENCIES

> Requires OpenGL support for the multi-vendor ARB_vertex_program extension. These extensions were introduced by GeForce3 and Quadro DCC GPUs. ATI GPUs also support this extension.

> ## OpenGL Extension Specifications

>      www.opengl.org/registry/specs/ARB/vertex_program.txt

> # PROFILE OPTIONS

> NumTemps=n

>   Number of temporaries to use, 32 by default.

> MaxInstructions=n

>   Maximum allowable (static) instructions.

> MaxLocalParams=n

>   Maximum allowable local parameters.

> MaxAddressRegs=n

>   Maximum allowable address registers.

> PosInv=b

>   Boolean to enable position invariance.

> # DATA TYPES

> to-be-written

> # SEMANTICS

> ## VARYING INPUT SEMANTICS

> to-be-written

> ## UNIFORM INPUT SEMANTICS

> to-be-written

> ## OUTPUT SEMANTICS

> to-be-written

> # STANDARD LIBRARY ISSUES

> to-be-written

> # SEE ALSO

> arbfp1