> # NAME

> AddressW - 3D API W texture addressing mode

> # USAGE

> AddressW = int(mode)

> WrapR = int(mode)

> # VALID ENUMERANTS

> mode: Repeat, Wrap, Clamp, ClampToEdge, ClampToBorder, Border, MirroredRepeat, Mirror, MirrorClamp, MirrorClampToEdge, MirrorClampToBorder, MirrorOnce

> # DESCRIPTION

> Set the Direct3D w-direction texture wrapping mode. See the D3DSAMP_ADDRESSW sampler state description for DirectX 9.

> Set the wrap parameter for texture coordinate R. See the GL_TEXTURE_WRAP_R description on the OpenGL glTexParameter manual page for details.

> The standard reset callback sets the AddressW or WrapR state to int(Wrap).

> # OPENGL FUNCTIONALITY REQUIREMENTS

> Clamp, Repeat, Wrap: OpenGL 1.0

> ClampToEdge: OpenGL 1.2

> Border, ClampToBorder: OpenGL 1.3

> Mirror, MirroredRepeat: OpenGL 1.4

> MirrorClamp, MirrorClampToEdge, MirrorClampToBorder, MirrorOnce: support for extension EXT_mirror_clamp.

> # DIRECT3D FUNCTIONALITY REQUIREMENTS

> DirectX 9

> # SEE ALSO

> AddressWi, AddressU, AddressV, WrapS, WrapT, WrapR