LIGHTSPECULAR(3CgFX)

NAME
LightSpecular - 3D API light specular

USAGE
LightSpecular[i] = float4(r, g, b, a)

VALID ENUMERANTS
r, g, b, a: floating point values

DESCRIPTION
Specify the specular intensity of the light. See the GL_SPECULAR description on the OpenGL glLight manual page for details. See the Specular member of the D3DLIGHT9 argument to IDirect3DDevice9::SetLight method.

The standard reset callback sets the LightSpecular[i] state to float4(1, 1, 1, 1) when i is 0 and float4(0, 0, 0, 1) otherwise.

OPENGL FUNCTIONALITY REQUIREMENTS
OpenGL 1.0

DIRECT3D FUNCTIONALITY REQUIREMENTS
DirectX 9

SEE ALSO
LightAmbient, LightAttenuation0, LightAttenuation1, LightAttenuation2, LightConstantAttenuation, LightDiffuse, LightDirection, LightEnable, LightFalloff, LightLinearAttenuation, LightModelAmbient, LightModelColorControl, LightModelLocalViewerEnable, LightModelTwoSideEnable, LightPhi, LightPosition, LightQuadraticAttenuation, LightRange, LightSpotCutoff, LightSpotDirection, LightSpotExponent, LightTheta, LightType, LightingEnable