TEXTURE3D(3CgFX)

NAME
Texture3D - 3D API texture3D

USAGE
Texture3D[i] = sampler3D(samp)

VALID ENUMERANTS
samp: sampler

DESCRIPTION
Specify the 3D texture to be used. See the GL_TEXTURE_3D description on the OpenGL glBindTexture manual page for details. See the IDirect3DDevice9::SetTexture method for details.

The standard reset callback sets the Texture3D[i] state to sampler3D(0).

OPENGL FUNCTIONALITY REQUIREMENTS
OpenGL 1.0

DIRECT3D FUNCTIONALITY REQUIREMENTS
DirectX 9

SEE ALSO
Texture1DEnable, Texture2DEnable, Texture3DEnable, TextureCubeMapEnable, TextureRectangleEnable, Texture1D, Texture2D, TextureCubeMap, TextureRectangle, TextureEnvColor, TextureEnvMode, TextureFactor, TextureMatrix, TextureTransform, TextureTransformFlags, Texture, MagFilter, MaxMipLevel, MinFilter, MipFilter, MipMapLodBias