LIGHTATTENUATION2(3CgFX)

NAME
LightAttenuation2 - 3D API light attenuation2

USAGE
LightAttenuation2[i] = float(quadratic_attenuation)

VALID ENUMERANTS
quadratic_attenuation: floating point value

DESCRIPTION
Specify the quadratic light attenuation factor. See the GL_QUADRATIC_ATTENUATION description on the OpenGL glLight manual page for details. See the Attenuation2 member of the D3DLIGHT9 argument to IDirect3DDevice9::SetLight method.

The standard reset callback sets the LightAttenuation2[i] state to float(0).

OPENGL FUNCTIONALITY REQUIREMENTS
OpenGL 1.0

DIRECT3D FUNCTIONALITY REQUIREMENTS
DirectX 9

SEE ALSO
LightAmbient, LightAttenuation0, LightAttenuation1, LightConstantAttenuation, LightDiffuse, LightDirection, LightEnable, LightFalloff, LightLinearAttenuation, LightModelAmbient, LightModelColorControl, LightModelLocalViewerEnable, LightModelTwoSideEnable, LightPhi, LightPosition, LightQuadraticAttenuation, LightRange, LightSpecular, LightSpotCutoff, LightSpotDirection, LightSpotExponent, LightTheta, LightType, LightingEnable