COLOROP(3CgFX)

NAME
ColorOp - 3D API color operation

USAGE
ColorOp = int(op)

VALID ENUMERANTS
op: Disable, SelectArg1, SelectArg2, Modulate, Modulate2x, Modulate4x, Add, AddSigned, AddSigned2x, Subtract, AddSmooth, BlendDiffuseAlpha, BlendTextureAlpha, BlendFactorAlpha, BlendTextureAlphaPM, BlendCurrentAlpha, PreModulate, ModulateAlpha_AddColor, ModulateColor_AddAlpha, ModulateInvAlpha_AddColor, ModulateInvColor_AddAlpha, BumpEnvMap, BumpEnvMapLuminance, DotProduct3, MultiplyAdd, Lerp

DESCRIPTION
Set the texture environment mode. See the GL_TEXTURE_ENV_MODE description on the OpenGL glTexEnv manual page for details. See the D3DTSS_COLOROP texture stage state description for DirectX 9.

The standard reset callback sets the ColorOp state to int(Modulate) or int(Disable).

OPENGL FUNCTIONALITY REQUIREMENTS
OpenGL 1.0

DIRECT3D FUNCTIONALITY REQUIREMENTS
DirectX 9

SEE ALSO
TextureEnvMode, AlphaArg0, AlphaArg1, AlphaArg2, AlphaBlendEnable, AlphaFunc, AlphaOp, AlphaRef, AlphaTestEnable, ColorArg0, ColorArg1, ColorArg2, BlendOpAlpha