> # NAME

> LightModelAmbient - 3D API light model ambient

> # USAGE

> LightModelAmbient = float4(r, g, b, a)

> # VALID ENUMERANTS

> r, g, b, a: floating point values

> # DESCRIPTION

> Specify the ambient intensity of the entire scene. See the GL_LIGHT_MODEL_AMBIENT description on the OpenGL glLightModel manual page for details. See the D3DRS_AMBIENT render state description for DirectX 9.

> The standard reset callback sets the LightModelAmbient state to float4(0.2, 0.2, 0.2, 1.0).

> # OPENGL FUNCTIONALITY REQUIREMENTS

> OpenGL 1.0

> # DIRECT3D FUNCTIONALITY REQUIREMENTS

> DirectX 9

> # SEE ALSO

> Ambient, LightAmbient, LightAttenuation0, LightAttenuation1, LightAttenuation2, LightConstantAttenuation, LightDiffuse, LightDirection, LightEnable, LightFalloff, LightLinearAttenuation, LightModelColorControl, LightModelLocalViewerEnable, LightModelTwoSideEnable, LightPhi, LightPosition, LightQuadraticAttenuation, LightRange, LightSpecular, LightSpotCutoff, LightSpotDirection, LightSpotExponent, LightTheta, LightType, LightingEnable