LIGHTLINEARATTENUATION(3CgFX)

NAME
LightLinearAttenuation - 3D API light linear attenuation

USAGE
LightLinearAttenuation[i] = float(linear_attenuation)

VALID ENUMERANTS
linear_attenuation: floating point value

DESCRIPTION
Specify the linear light attenuation factor. See the GL_LINEAR_ATTENUATION description on the OpenGL glLight manual page for details. See the Attenuation1 member of the D3DLIGHT9 argument to IDirect3DDevice9::SetLight method.

The standard reset callback sets the LightLinearAttenuation[i] state to float(0).

OPENGL FUNCTIONALITY REQUIREMENTS
OpenGL 1.0

DIRECT3D FUNCTIONALITY REQUIREMENTS
DirectX 9

SEE ALSO
LightAmbient, LightAttenuation0, LightAttenuation1, LightAttenuation2, LightConstantAttenuation, LightDiffuse, LightDirection, LightEnable, LightFalloff, LightModelAmbient, LightModelColorControl, LightModelLocalViewerEnable, LightModelTwoSideEnable, LightPhi, LightPosition, LightQuadraticAttenuation, LightRange, LightSpecular, LightSpotCutoff, LightSpotDirection, LightSpotExponent, LightTheta, LightType, LightingEnable