> # NAME

> BumpEnvMat10 - 3D API bump environment mat10

> # USAGE

> BumpEnvMat10 = float(c10)

> # VALID ENUMERANTS

> c10: floating point value

> # DESCRIPTION

> Specify that this texture-stage state is a floating-point value for the [1][0] coefficient in a bump-mapping matrix. See the D3DTSS_BUMPENVMAT10 texture stage state description for DirectX 9.

> The standard reset callback sets the BumpEnvMat10 state to float(0).

> # OPENGL FUNCTIONALITY REQUIREMENTS

> Not applicable.

> # DIRECT3D FUNCTIONALITY REQUIREMENTS

> DirectX 9

> # SEE ALSO

> BumpEnvMat00, BumpEnvMat01, BumpEnvMat11, BumpEnvLOffset, BumpEnvLScale