> # NAME

> LightModelColorControl - 3D API light model color control

> # USAGE

> LightModelColorControl = int(control)

> # VALID ENUMERANTS

> control: SingleColor, SeparateSpecular

> # DESCRIPTION

> Specify whether a separate specular color is generated during the lighting computations. See the GL_LIGHT_MODEL_COLOR_CONTROL description on the OpenGL glLightModel manual page for details.

> The standard reset callback sets the LightModelColorControl state to int(SingleColor).

> # OPENGL FUNCTIONALITY REQUIREMENTS

> OpenGL 1.2 or support for extension EXT_separate_specular_color.

> # DIRECT3D FUNCTIONALITY REQUIREMENTS

> Not applicable.

> # SEE ALSO

> SpecularEnable, LightAmbient, LightAttenuation0, LightAttenuation1, LightAttenuation2, LightConstantAttenuation, LightDiffuse, LightDirection, LightEnable, LightFalloff, LightLinearAttenuation, LightModelAmbient, LightModelLocalViewerEnable, LightModelTwoSideEnable, LightPhi, LightPosition, LightQuadraticAttenuation, LightRange, LightSpecular, LightSpotCutoff, LightSpotDirection, LightSpotExponent, LightTheta, LightType, LightingEnable