> # NAME

> BumpEnvMat01 - 3D API bump environment mat01

> # USAGE

> BumpEnvMat01 = float(c01)

> # VALID ENUMERANTS

> c01: floating point value

> # DESCRIPTION

> Specify that this texture-stage state is a floating-point value for the [0][1] coefficient in a bump-mapping matrix. See the D3DTSS_BUMPENVMAT01 texture stage state description for DirectX 9.

> The standard reset callback sets the BumpEnvMat01 state to float(0).

> # OPENGL FUNCTIONALITY REQUIREMENTS

> Not applicable.

> # DIRECT3D FUNCTIONALITY REQUIREMENTS

> DirectX 9

> # SEE ALSO

> BumpEnvMat00, BumpEnvMat10, BumpEnvMat11, BumpEnvLOffset, BumpEnvLScale