> # NAME

> cgD3D11IsProfileSupported - determine if a profile is supported by cgD3D11

> # SYNOPSIS

>       #include <Cg/cgD3D11.h>

>       CGbool cgD3D11IsProfileSupported( CGprofile profile );

> # PARAMETERS

> profile

>   The profile which will be checked for support.

> # RETURN VALUES

> Returns CG_TRUE if profile is supported by the cgD3D10 library.

> Returns CG_FALSE otherwise.

> However if cgD3D11SetDevice has not been called to register a ID3D11Device device yet, this routine returns CG_TRUE for all valid D3D11 profiles.

> # DESCRIPTION

> cgD3D11IsProfileSupported returns CG_TRUE if the profile indicated by profile is supported by the cgD3D11 library.

> # EXAMPLES

>         // assuming the program requires Shader Model 5.0 ...

>         if ((!cgD3D11IsProfileSupported(CG_PROFILE_VS_5_0)) ||
>             (!cgD3D11IsProfileSupported(CG_PROFILE_PS_5_0))) {
>           fprintf(stderr, "Sorry, required profiles not supported on this system.\n");
>           exit(1);
>         }

> # ERRORS

> None.

> # HISTORY

> cgD3D11IsProfileSupported was introduced in Cg 3.0.

> # SEE ALSO

> cgD3D11GetLatestPixelProfile, cgD3D11GetLatestVertexProfile