> # NAME

> LightSpotCutoff - 3D API light spot cutoff

> # USAGE

> LightSpotCutoff[i] = float(cutoff)

> # VALID ENUMERANTS

> cutoff: floating point value

> # DESCRIPTION

> Specify the lights maximum spread angle. See the GL_SPOT_CUTOFF description on the OpenGL glLight manual page for details. See the Falloff member of the D3DLIGHT9 argument to IDirect3DDevice9::SetLight method.

> The standard reset callback sets the LightSpotCutoff[i] state to float(180).

> # OPENGL FUNCTIONALITY REQUIREMENTS

> OpenGL 1.0

> # DIRECT3D FUNCTIONALITY REQUIREMENTS

> DirectX 9

> # SEE ALSO

> LightAmbient, LightAttenuation0, LightAttenuation1, LightAttenuation2, LightConstantAttenuation, LightDiffuse, LightDirection, LightEnable, LightFalloff, LightLinearAttenuation, LightModelAmbient, LightModelColorControl, LightModelLocalViewerEnable, LightModelTwoSideEnable, LightPhi, LightPosition, LightQuadraticAttenuation, LightRange, LightSpecular, LightSpotDirection, LightSpotExponent, LightTheta, LightType, LightingEnable