LIGHTATTENUATION0(3CgFX)

NAME
LightAttenuation0 - 3D API light attenuation0

USAGE
LightAttenuation0[i] = float(constant_attenuation)

VALID ENUMERANTS
constant_attenuation: floating point value

DESCRIPTION
Specify the constant light attenuation factor. See the GL_CONSTANT_ATTENUATION description on the OpenGL glLight manual page for details. See the Attenuation0 member of the D3DLIGHT9 argument to IDirect3DDevice9::SetLight method.

The standard reset callback sets the LightAttenuation0[i] state to float(1).

OPENGL FUNCTIONALITY REQUIREMENTS
OpenGL 1.0

DIRECT3D FUNCTIONALITY REQUIREMENTS
DirectX 9

SEE ALSO
LightAmbient, LightAttenuation1, LightAttenuation2, LightConstantAttenuation, LightDiffuse, LightDirection, LightEnable, LightFalloff, LightLinearAttenuation, LightModelAmbient, LightModelColorControl, LightModelLocalViewerEnable, LightModelTwoSideEnable, LightPhi, LightPosition, LightQuadraticAttenuation, LightRange, LightSpecular, LightSpotCutoff, LightSpotDirection, LightSpotExponent, LightTheta, LightType, LightingEnable