vp30 - OpenGL fragment profile for NV3x (GeForce FX, Quadro FX, etc.) vp30 This OpenGL profile corresponds to the per-vertex functionality introduced by the GeForce FX and Quadro FX line of NVIDIA GPUs. The compiler output for this profile conforms to the assembly format defined by NV_vertex_program2. Data-dependent loops and branching are allowed. Relative indexing of uniform arrays is supported; but texture accesses are not supported. Requires OpenGL support for the NV_vertex_program2 extension. These extensions were introduced by the GeForce FX and Quadro FX GPUs.

OpenGL Extension Specifications
http://www.opengl.org/registry/specs/NV/vertex_program2.txt Non-zero means generates code for position-invariant (with fixed-function) position transformation. Maximum number of local parameters the implementation supports. to-be-written

VARYING INPUT SEMANTICS
to-be-written

UNIFORM INPUT SEMANTICS
to-be-written

OUTPUT SEMANTICS
to-be-written to-be-written fp30