> # NAME

> MinFilter - 3D API min filter

> # USAGE

> MinFilter = int(type)

> # VALID ENUMERANTS

> type: Anisotropic, GaussianQuad, Linear, LinearMipMapLinear, LinearMipMapNearest, Nearest, NearestMipMapLinear, NearestMipMapNearest, None, Point, PyramidalQuad

> Anisotropic, GaussianQuad, None, and PyramidalQuad are only supported on Direct3D.

> # DESCRIPTION

> Set the Direct3D sampler minification filter type. See the D3DSAMP_MINFILTER sampler state description for DirectX 9. See the GL_TEXTURE_MIN_FILTER description on the OpenGL glTexParameter manual page for details.

> The standard reset callback sets the MinFilter state to int(Point) on Direct3D and to int(NearestMipMapLinear) on OpenGL.

> # OPENGL FUNCTIONALITY REQUIREMENTS

> OpenGL 1.0

> # DIRECT3D FUNCTIONALITY REQUIREMENTS

> DirectX 9

> # SEE ALSO

> MinFilteri, GenerateMipmap, Texture, Texture1D, Texture1DEnable, Texture2D, Texture2DEnable, Texture3D, Texture3DEnable, TextureCubeMap, TextureCubeMapEnable, TextureEnvMode, TextureFactor, TextureRectangle, TextureRectangleEnable, MagFilter, MaxMipLevel, MipFilter, MipMapLodBias