gp5gp - OpenGL geometry profile for NVIDIA GeForce 400 Series, OpenGL 4.x Quadro gp5gp This OpenGL profile corresponds to the per-primitive functionality introduced by NVIDIA's 5th generation of assembly instruction sets. It extends gp4gp. Tessellation patch input primitives are supported. Instanced invocations are supported. The compiler output for this profile conforms to the assembly format defined by NV_gpu_program5 and ARB_vertex_program. Note that the NV_gpu_program5 extension has its geometry domain-specific aspects documented in the NV_geometry_program4 specification. Requires OpenGL support for the NV_gpu_program5 extension.

OpenGL Extension Specifications
http://www.opengl.org/registry/specs/NV/gpu_program5.txt http://www.opengl.org/registry/specs/NV/geometry_program4.txt The number of instanced invocations. Example: "Invocations=2" Patch input primitive of size 1 to 32. Example: "PATCH_16" gp4gp, gp5, gp5tcp, gp5tep, gp5vp, gp5fp