> # NAME

> LightAmbient - 3D API light ambient

> # USAGE

> LightAmbient[i] = float4(r, g, b, a)

> # VALID ENUMERANTS

> r, g, b, a: floating point values

> # DESCRIPTION

> Specify the ambient intensity of the light. See the GL_AMBIENT description on the OpenGL glLight manual page for details. See the Ambient member of the D3DLIGHT9 argument to IDirect3DDevice9::SetLight method.

> The standard reset callback sets the LightAmbient[i] state to float4(0, 0, 0, 1).

> # OPENGL FUNCTIONALITY REQUIREMENTS

> OpenGL 1.0

> # DIRECT3D FUNCTIONALITY REQUIREMENTS

> DirectX 9

> # SEE ALSO

> LightAttenuation0, LightAttenuation1, LightAttenuation2, LightConstantAttenuation, LightDiffuse, LightDirection, LightEnable, LightFalloff, LightLinearAttenuation, LightModelAmbient, LightModelColorControl, LightModelLocalViewerEnable, LightModelTwoSideEnable, LightPhi, LightPosition, LightQuadraticAttenuation, LightRange, LightSpecular, LightSpotCutoff, LightSpotDirection, LightSpotExponent, LightTheta, LightType, LightingEnable