vkd3d
1.16
The vkd3d 3D Graphics Library
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The value of an immediate constant parameter, used in struct vkd3d_shader_parameter1. More...
#include <vkd3d_shader.h>
Data Fields | |
union { | |
uint32_t u32 | |
The value if the parameter's data type is VKD3D_SHADER_PARAMETER_DATA_TYPE_UINT32. | |
float f32 | |
The value if the parameter's data type is VKD3D_SHADER_PARAMETER_DATA_TYPE_FLOAT32. | |
float f32_vec4 [4] | |
A pointer to the value if the parameter's data type is VKD3D_SHADER_PARAMETER_DATA_TYPE_FLOAT32_VEC4. More... | |
void * _pointer_pad | |
uint32_t _pad [4] | |
} | u |
The value of an immediate constant parameter, used in struct vkd3d_shader_parameter1.
float vkd3d_shader_parameter_immediate_constant1::f32_vec4[4] |
A pointer to the value if the parameter's data type is VKD3D_SHADER_PARAMETER_DATA_TYPE_FLOAT32_VEC4.